These encounters can become sweaty affairs quickly, as high-priority targets litter the battlefield as well as other three-man units searching for the bag. When you scoop a high-priority target, other teams can become wise to your newfound wealth, and they will try to scrape your corpse for spoils. You can make a mad dash to extract, taking the wealth with you, or you can stick around and load your bag with Delta Force Boosting more goods to leave with.
The Warfare mode is where Team Jade lets Delta Force do the talking. This mode is a chaotic 32v32 battlefield where everything feels like it’s trying to kill you. There are vehicles with great controls, game modes like deathmatch and King of the Hill, and just good old-fashioned FPS shenanigans. This mode plays incredibly well on console, and it feels like playing an older Battlefield 3 match, but with more things to worry about and roles to play, separating the Force from the rest of the FPS title catalogue.
After hitting a blood rush of killing enemies, healing allies, capturing objectives and taking a buggy to the next objective, it’s clear Team Jade took their time in making every decision open to the player feel deliberate. Instead of “I should do this,” the player can use what they feel comfortable with and march forward with their own best playstyle. If you don’t like vehicle gameplay, you don’t have to even approach one.
Unlike Fortnite’s reliance on the building mechanic (in the base mode), Delta Force doesn’t make the player feel shoehorned into playing one style or mechanic of the game. Every option is open at your disposal, including the option to avoid full segments of gameplay. On the other hand, vehicles feel incredibly responsive, and they work well in their own right.
After speaking with the developers regarding some of the work they’ve done on the title, I asked how important it was for the players to have a sense of progression, and they think it’s incredibly important. Instead of having the entire arsenal open to cheap Delta Force Boosting players at once, playing unlocks further weaponry, giving the unit a stronger leg to stand on. The developers went on to detail how their community was using Vyron’s Magnetic Bomb to assault enemy bases. The Magnetic Bomb used to not harm teammates even when stuck to them, so fans would stick their team with it and send them right into the heart of the enemy for big results.